AI Insights · Timothy · July 2021
Top 5 Educational Games Performance in Ecuador - Q2 2021
Discover the performance trends of the top 5 educational games on unified platforms in Ecuador for Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 educational games in Ecuador on unified platforms showcased varying performance trends. Below is a detailed look at each app's weekly downloads, revenue, and active users, based on data from Sensor Tower.
Toca Boca World
Released by Toca Boca from Sweden, this app saw a steady increase in weekly downloads, peaking at approximately 14.8K in the final week of June. Weekly revenue showed fluctuations, with a peak of around $2.9K in mid-April. The app consistently maintained a high level of active users, reaching approximately 65.3K by the end of June.
Storytime: English with Disney
Published by KANTOO from Peru, the app experienced a notable decline in weekly downloads, starting at 4.3K in early April and dropping to around 395 by late June. Revenue also saw a downward trend, peaking at $524 in mid-April and decreasing to $260 by the end of June. Active users similarly declined, ending the quarter at approximately 2.3K.
Keiki Learning games for Kids
This app, from Benipol Limited of Cyprus, displayed a mixed performance. Weekly downloads fluctuated, with a significant spike to 1.3K in late May. Revenue remained relatively stable, hovering around $150-$200 throughout the quarter. Active users showed a brief increase to around 620 in early June before dropping to 254 by the end of the month.
Toddler Games for 2-3 Year Old
IDZ Digital Private Limited from India saw moderate activity for this app. Weekly downloads remained consistent, averaging around 350-450. Revenue peaked at $61 in mid-June. Active users were stable, with a slight peak at 1.2K in early April, ending the quarter at approximately 950.
PAW Patrol: Air & Sea
Nickelodeon's app had minimal activity in terms of downloads, with only a few instances of single-digit weekly downloads. Revenue was modest, peaking at $51 in late April. The app's active users data was not available for this period.
These insights provide a snapshot of the educational games market in Ecuador for Q2 2021. For more detailed analytics and trends, visit Sensor Tower.